Structure from motion
In AR, we often run into a variation of the following problem:
If I wanted to anchor content to a specific location in a specific espresso machine (e.g. "at the top of this espresso machine"), how would I go about it? How would I store/save/publish that association (e.g. notation, format, content)?
I was struggling to understand what kind of information one would have to publish to anchor content in real world objects.
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I ran into something called "structure from motion", and decided to see how far it could take me.
Before I go into the details, here is what this coffee maker looks like in 3d space.
Reconstruction
I started by recording a movie of my espresso machine at work using my mobile phone (~20 secs, ~90MB).
I then sliced it into multiple screenshots (using ffmpeg, ~3 images per second, leading to ~100 images).
I inserted them into the openfsm reconstruction pipeline which is able to reconstruct a 3d point cloud from correspondences between images.
What structure from motion will give you is a cloud of points from the images where an euclidean correspondence can be made: assuming this is a ridig object, what points match between them.
The image below shows the points that could be found in at least two images.
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The position of the camera is computed from the points by minimizing the error between the multiple possible projections.
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From the perspective of the coffee maker, you can see the path that the camera took (the white triangles forming a path):
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At the end, for each image taken, the translation and the rotation in relationship to the points is available.
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You can play with the visualization here.
I'm wondering if this can be used as an authoring tool that can help publishers automatically position / pose the camera from a video and allow them to associate the placement of a frame of reference in the real world from images.
WDYT?