Product Design Patterns
I have the habit of writing something down whenever I catch myself repeating the same concept to multiple people on different occasions.
Whenever that happens, I typically write things down and forward a link when the next person comes along.
If you are reading this now, chances are you are that person :)
These are some patterns I have seem work on the design of software products:
This is still heavily under construction. Read at your own risk.
- Sequencing strategies
- Minimal Viable Product
- Delta of user experience, path dependence
- The chicken and egg problem
- Marginal costs: will it scale?
- Acquisition costs and re-engagement costs (apps vs the web vs bots)
- Funding as a last resort
- Exit strategies
- Team formation
- Monetization Strategies
- The What, When, Who
Hope this helps,